Everything a developer
would do, inside Studio
Not a chat box that pastes code. A worker with hands: it reads, builds, runs, checks and fixes, and tells you what it did in plain words.
Reads your whole place
Objects, scripts, what is where. Every request starts with a fresh read, so it edits what exists instead of guessing what might.
Edits scripts in place
It changes the lines that need changing and keeps the rest. Server and client stay on the right sides. No pasting a new script over your old one.
Builds with real models
For chairs, cars, trees and the like it searches the Creator Store, picks a well-voted free model, strips its scripts, sizes it and puts it where you are looking. Say "from parts" when you want it handmade.
Runs it to check
Before it says done it runs the game and reads what came out, so errors get fixed before you ever see them. Paste an error yourself and it fixes that too.
Every change reversible
Script edits get a Revert button under Changes. Everything else undoes with Ctrl+Z. It asks before it deletes anything.
Talks while it works
You see each step as it happens — what it read, what it built, what it checked, how many credits so far — and a plain summary at the end, with three ideas for what to do next.
Plans big asks first
"Make me a tycoon" gets a plan you can read and change before it builds, system by system.
Checks its own work
Before it says done it checks the build: nothing floating or sunk, tools with a Handle, no scripts left behind from free models, no errors when the game runs.
Works from the web too
Once your Studio is connected, the web app lets you send requests and watch them run from any browser.
Five models, your choice
Cheap ones for questions and edits, strong ones for whole systems. Switch per message; the price scale tells you before you send.
Spawnly